Since the dawn of networked gaming, providers have looked for ways to keep the money spigot flowing. Games like World of Warcraft have subscription models, where users pay them every month for access to the online world. Other games like SecondLife have seen extensive use, making Linden Dollars one of the first native “digital currencies.” Also, WoW and Runescape players have long found ways to sell their gold, without regard to game policies on such practices. Subscription models won't work for everyone, however, in that gamers only have so much of both money and time. If every game were to […]
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